makeGL

fun makeGL(width: Int, height: Int, isMipmapped: Boolean, textureId: Int, textureTarget: Int, textureFormat: Int): BackendTexture

Creates BackendTexture from GL texture.

Parameters

width
height
isMipmapped
  • if the passed textureId has a GL mipmap, this should be true, otherwise false

textureId
  • GL id of the texture to use

textureTarget
  • GL enum, must be valid texture target for 2D, e.g. GL_TEXTURE_2D

textureFormat
  • GL enum, must be valid color format, e.g. GL_RGBA or GL_BGRA_INTEGER

See also