mirror of
https://github.com/bitsycore/compose-desktop-native.git
synced 2026-10-05 10:47:26 +00:00
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+195
-13
@@ -128,7 +128,7 @@ internal class Sdl3Canvas(
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// offscreen clip opened inside this save frame (see fClipLayers below).
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private data class State(
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val a: Float, val b: Float, val c: Float, val d: Float, val e: Float, val f: Float,
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val clip: IntArray?, val alpha: Float, val clipLayers: Int,
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val clip: IntArray?, val alpha: Float, val clipLayers: Int, val pendingClips: Int,
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)
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private val fStack = ArrayDeque<State>()
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@@ -148,9 +148,122 @@ internal class Sdl3Canvas(
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)
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private val fClipLayers = ArrayDeque<OffscreenClip>()
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// ============
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// Lazy rounded clips. Opening an offscreen mask per clip is the SINGLE
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// most expensive thing this canvas does (two render-target switches +
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// clear + corner cut + feather + composite) - and the dominant Compose
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// idiom `Modifier.clip(CircleShape).background(...)` never needs one:
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// the background is a full-cover rect drawable AS the rounded shape, and
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// content wholly inside the rounded region needs no mask at all. So
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// clipRoundRect only RECORDS the clip; each draw either proves itself
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// safe (containment / cover) or realizes the offscreen on demand.
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private class PendingRoundClip(
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val deviceRound: RoundRect, // device-space outline (clamped radii)
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val localRound: RoundRect, // as passed in (for cover -> shape-fill emission)
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val region: IntArray, // fClip intersect bbox at push time
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val bbox: IntArray, // device bbox of the outline
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val prevClip: IntArray?, // fClip before this clip was pushed
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// Affine snapshot at push - cover -> fill re-emits in LOCAL space and
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// must bail if the transform moved since.
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val ma: Float, val mb: Float, val mc: Float, val md: Float, val me: Float, val mf: Float,
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// fStack.size when the clip was pushed: a lazily-realized mask must be
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// composited by the save-frame that OWNS the clip, not by whatever
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// inner frame happened to trigger realization (a press draws the state
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// layer and the ripple in separate inner clipRect{} frames - the first
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// realize must not let the inner restore close the mask, or the second
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// draw runs unmasked: the "square on click" artifact).
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val saveDepth: Int,
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)
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private val fPendingClips = ArrayDeque<PendingRoundClip>()
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/* Point-in-round-rect (device space) - inside the rect and, within a
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corner cut square, inside its ellipse. */
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private fun roundRectContains(inRR: RoundRect, inX: Float, inY: Float): Boolean {
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if (inX < inRR.left || inX > inRR.right || inY < inRR.top || inY > inRR.bottom) return false
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fun corner(inRx: Float, inRy: Float, inDx: Float, inDy: Float): Boolean {
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if (inRx <= 0f || inRy <= 0f) return true
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val vNx = inDx / inRx; val vNy = inDy / inRy
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return vNx * vNx + vNy * vNy <= 1f
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}
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val vTl = inRR.topLeftCornerRadius; val vTr = inRR.topRightCornerRadius
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val vBr = inRR.bottomRightCornerRadius; val vBl = inRR.bottomLeftCornerRadius
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if (inX < inRR.left + vTl.x && inY < inRR.top + vTl.y)
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return corner(vTl.x, vTl.y, inX - (inRR.left + vTl.x), inY - (inRR.top + vTl.y))
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if (inX > inRR.right - vTr.x && inY < inRR.top + vTr.y)
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return corner(vTr.x, vTr.y, inX - (inRR.right - vTr.x), inY - (inRR.top + vTr.y))
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if (inX > inRR.right - vBr.x && inY > inRR.bottom - vBr.y)
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return corner(vBr.x, vBr.y, inX - (inRR.right - vBr.x), inY - (inRR.bottom - vBr.y))
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if (inX < inRR.left + vBl.x && inY > inRR.bottom - vBl.y)
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return corner(vBl.x, vBl.y, inX - (inRR.left + vBl.x), inY - (inRR.bottom - vBl.y))
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return true
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}
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/* A device-space aabb is inside the round rect iff its four corners are. */
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private fun roundRectContainsAabb(inRR: RoundRect, inL: Float, inT: Float, inR: Float, inB: Float): Boolean =
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roundRectContains(inRR, inL, inT) && roundRectContains(inRR, inR, inT) &&
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roundRectContains(inRR, inR, inB) && roundRectContains(inRR, inL, inB)
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/* Device aabb of a LOCAL rect under the current affine. */
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private fun deviceAabb(inL: Float, inT: Float, inR: Float, inB: Float): FloatArray {
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val vX0 = mapX(inL, inT); val vX1 = mapX(inR, inT); val vX2 = mapX(inR, inB); val vX3 = mapX(inL, inB)
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val vY0 = mapY(inL, inT); val vY1 = mapY(inR, inT); val vY2 = mapY(inR, inB); val vY3 = mapY(inL, inB)
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return floatArrayOf(
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minOf(vX0, vX1, vX2, vX3), minOf(vY0, vY1, vY2, vY3),
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maxOf(vX0, vX1, vX2, vX3), maxOf(vY0, vY1, vY2, vY3),
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)
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}
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/* If the LOCAL-space aabb stays inside every pending rounded clip, drawing
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it under the already-active rect clip is correct - no mask needed.
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Otherwise realize the pending masks before the draw proceeds. */
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private fun admitDraw(inL: Float, inT: Float, inR: Float, inB: Float) {
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if (fPendingClips.isEmpty()) return
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val vBox = deviceAabb(inL, inT, inR, inB)
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for (vPending in fPendingClips) {
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if (!roundRectContainsAabb(vPending.deviceRound, vBox[0], vBox[1], vBox[2], vBox[3])) {
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realizePendingClips()
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return
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}
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}
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}
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/* Convert pending clips into real offscreen mask layers (outermost first). */
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private fun realizePendingClips() {
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if (fPendingClips.isEmpty()) return
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val vRenderer = fRenderer.reinterpret<cnames.structs.SDL_Renderer>()
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while (fPendingClips.isNotEmpty()) {
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val vPending = fPendingClips.removeFirst()
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fScope.flush()
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// A clipRect after the push may have narrowed the visible area.
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val vRegion = intersect(fClip, vPending.region)
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val vTarget = fClipTargets?.target(fClipLayers.size, fSize.width.toInt(), fSize.height.toInt())
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if (vTarget == null || vRegion[2] <= vRegion[0] || vRegion[3] <= vRegion[1]) {
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// Degrade to the rect clip that is already active.
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continue
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}
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val vPrevTarget = SDL_GetRenderTarget(vRenderer)
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SDL_SetRenderTarget(vRenderer, vTarget.reinterpret())
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fClip = vRegion
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applyClip()
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clearRegion(vRegion)
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fClipLayers.addLast(OffscreenClip(vTarget, vPrevTarget, vPending.prevClip, vRegion, vPending.bbox, vPending.deviceRound))
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// Attribute the realized mask to the save-frame that pushed the
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// clip: inner frames entered since must NOT composite it on their
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// restore - bump their thresholds past the new layer.
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for (vI in vPending.saveDepth until fStack.size) {
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val vState = fStack[vI]
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if (vState.clipLayers < fClipLayers.size) {
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fStack[vI] = vState.copy(clipLayers = fClipLayers.size)
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||||
}
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||||
}
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}
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}
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||||
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||||
// Flushes any pending batched geometry to SDL, then frees the scope's
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// native buffer + clears the SDL clip. Call once per frame after the draw.
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fun finish() {
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fPendingClips.clear()
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fScope.release()
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||||
// Safety: an unbalanced save/restore must never leave the renderer pointed
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// at a scratch target when the frame is presented.
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@@ -168,11 +281,14 @@ internal class Sdl3Canvas(
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// Offscreen canvas: the outermost save (CanvasDrawScope brackets its draw with
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// save/restore) switches the SDL render target to the ImageBitmap's texture.
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if (fOffscreenTexture != null && fStack.isEmpty()) beginOffscreen()
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fStack.addLast(State(fMa, fMb, fMc, fMd, fMe, fMf, fClip, fAlpha, fClipLayers.size))
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fStack.addLast(State(fMa, fMb, fMc, fMd, fMe, fMf, fClip, fAlpha, fClipLayers.size, fPendingClips.size))
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}
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||||
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override fun restore() {
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val vPrev = fStack.removeLastOrNull() ?: return
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||||
// Pending (never-realized) rounded clips opened inside this save frame:
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||||
// nothing was drawn through an offscreen for them - just drop them.
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while (fPendingClips.size > vPrev.pendingClips) fPendingClips.removeLast()
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||||
// Composite + pop any offscreen rounded clips opened inside this save frame
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||||
// before restoring the plain state (each composite restores render target
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// and SDL clip to what it was when the clip was opened).
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@@ -269,6 +385,7 @@ internal class Sdl3Canvas(
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||||
// treating Difference as intersect clipped the border TO the notch instead
|
||||
// (a floating line under the label, no outline anywhere else).
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private fun clipRectDifference(inL: Float, inT: Float, inR: Float, inB: Float) {
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realizePendingClips()
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val vDiff = mapRectAABB(inL, inT, inR, inB)
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||||
val vRegion = fClip ?: intArrayOf(0, 0, fSize.width.toInt(), fSize.height.toInt())
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||||
if (fClipTargets == null || fSize.width < 1f || fSize.height < 1f ||
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||||
@@ -375,20 +492,18 @@ internal class Sdl3Canvas(
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applyClip()
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return
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}
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val vTarget = fClipTargets.target(fClipLayers.size, fSize.width.toInt(), fSize.height.toInt())
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if (vTarget == null) {
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// Couldn't allocate a scratch target — degrade to a rectangular clip.
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clipRect(inRoundRect.left, inRoundRect.top, inRoundRect.right, inRoundRect.bottom)
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||||
return
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||||
}
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||||
val vRenderer = fRenderer.reinterpret<cnames.structs.SDL_Renderer>()
|
||||
val vPrevTarget = SDL_GetRenderTarget(vRenderer)
|
||||
// LAZY: record only — the rect part of the clip applies immediately,
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||||
// the offscreen mask is opened by the first draw that actually needs
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||||
// it (admitDraw / realizePendingClips). The common clip+background
|
||||
// idiom never does.
|
||||
val vPrevClip = fClip
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SDL_SetRenderTarget(vRenderer, vTarget.reinterpret())
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fClip = vRegion
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applyClip()
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||||
clearRegion(vRegion)
|
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fClipLayers.addLast(OffscreenClip(vTarget, vPrevTarget, vPrevClip, vRegion, vBbox, vDeviceRound))
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fPendingClips.addLast(PendingRoundClip(
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vDeviceRound, inRoundRect, vRegion, vBbox, vPrevClip,
|
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fMa, fMb, fMc, fMd, fMe, fMf,
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fStack.size,
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||||
))
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||||
}
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||||
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||||
// Pops the top offscreen clip: flush its subtree, cut the rounded corners out
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@@ -573,6 +688,7 @@ internal class Sdl3Canvas(
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inAmbientColor: androidx.compose.ui.graphics.Color,
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inSpotColor: androidx.compose.ui.graphics.Color,
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) {
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realizePendingClips()
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if (inElevationPx <= 0f) return
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||||
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||||
// Generic paths (CutCornerShape, GenericShape) don't 9-slice — blur the
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||||
@@ -707,6 +823,7 @@ internal class Sdl3Canvas(
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// before re-rasterising a vector). Write transparent directly instead of the
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// paint colour.
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if (paint.blendMode == BlendMode.Clear) {
|
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realizePendingClips()
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fScope.flush()
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clearRegion(intArrayOf(
|
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mapX(left, top).toInt(), mapY(left, top).toInt(),
|
||||
@@ -714,21 +831,75 @@ internal class Sdl3Canvas(
|
||||
))
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return
|
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}
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if (fPendingClips.isNotEmpty() && tryDrawRectUnderPendingClips(left, top, right, bottom, paint)) return
|
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prep().rectCore(brushFor(paint), Offset(left, top), Size(right - left, bottom - top), (paint.alpha * fAlpha), styleFor(paint))
|
||||
}
|
||||
|
||||
/* The `clip(shape).background(color)` idiom: a FILL rect that fully covers
|
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the innermost pending clip becomes a direct rounded-shape fill (with the
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scope's fringe AA — no offscreen mask at all). A rect fully INSIDE every
|
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pending clip draws as-is. Returns true when the draw has been emitted. */
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||||
private fun tryDrawRectUnderPendingClips(inL: Float, inT: Float, inR: Float, inB: Float, inPaint: Paint): Boolean {
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val vBox = deviceAabb(inL, inT, inR, inB)
|
||||
val vInner = fPendingClips.last()
|
||||
// Cover case: fill paint, no stroke, rect covers the whole clip outline,
|
||||
// affine unchanged since the clip was pushed (local-space re-emission),
|
||||
// uniform corner radii (the scope's roundRectCore takes one radius), and
|
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// the clip outline itself contained in every OUTER pending clip.
|
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val vLr = vInner.localRound
|
||||
val vUniform = vLr.topLeftCornerRadius.x == vLr.topLeftCornerRadius.y &&
|
||||
vLr.topLeftCornerRadius == vLr.topRightCornerRadius &&
|
||||
vLr.topLeftCornerRadius == vLr.bottomRightCornerRadius &&
|
||||
vLr.topLeftCornerRadius == vLr.bottomLeftCornerRadius
|
||||
val vAffineUnchanged = vInner.ma == fMa && vInner.mb == fMb && vInner.mc == fMc &&
|
||||
vInner.md == fMd && vInner.me == fMe && vInner.mf == fMf
|
||||
if (inPaint.style == PaintingStyle.Fill && inPaint.blendMode == BlendMode.SrcOver &&
|
||||
vUniform && vAffineUnchanged &&
|
||||
vBox[0] <= vInner.bbox[0] && vBox[1] <= vInner.bbox[1] &&
|
||||
vBox[2] >= vInner.bbox[2] && vBox[3] >= vInner.bbox[3]
|
||||
) {
|
||||
var vOutersContain = true
|
||||
for (vPending in fPendingClips) {
|
||||
if (vPending === vInner) continue
|
||||
if (!roundRectContainsAabb(vPending.deviceRound, vInner.deviceRound.left, vInner.deviceRound.top, vInner.deviceRound.right, vInner.deviceRound.bottom)) {
|
||||
vOutersContain = false; break
|
||||
}
|
||||
}
|
||||
if (vOutersContain) {
|
||||
prep().roundRectCore(
|
||||
brushFor(inPaint),
|
||||
Offset(vLr.left, vLr.top), Size(vLr.width, vLr.height),
|
||||
vLr.topLeftCornerRadius.x,
|
||||
(inPaint.alpha * fAlpha), Fill,
|
||||
)
|
||||
return true
|
||||
}
|
||||
}
|
||||
// Containment: inside every pending outline → the active rect clip is enough.
|
||||
for (vPending in fPendingClips) {
|
||||
if (!roundRectContainsAabb(vPending.deviceRound, vBox[0], vBox[1], vBox[2], vBox[3])) {
|
||||
realizePendingClips()
|
||||
return false
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
override fun drawRoundRect(
|
||||
left: Float, top: Float, right: Float, bottom: Float,
|
||||
radiusX: Float, radiusY: Float, paint: Paint,
|
||||
) {
|
||||
admitDraw(left, top, right, bottom)
|
||||
prep().roundRectCore(brushFor(paint), Offset(left, top), Size(right - left, bottom - top), radiusX, (paint.alpha * fAlpha), styleFor(paint))
|
||||
}
|
||||
|
||||
override fun drawOval(left: Float, top: Float, right: Float, bottom: Float, paint: Paint) {
|
||||
admitDraw(left, top, right, bottom)
|
||||
prep().ovalCore(brushFor(paint), Offset(left, top), Size(right - left, bottom - top), (paint.alpha * fAlpha), styleFor(paint))
|
||||
}
|
||||
|
||||
override fun drawCircle(center: Offset, radius: Float, paint: Paint) {
|
||||
admitDraw(center.x - radius, center.y - radius, center.x + radius, center.y + radius)
|
||||
prep().circleCore(brushFor(paint), radius, center, (paint.alpha * fAlpha), styleFor(paint))
|
||||
}
|
||||
|
||||
@@ -736,14 +907,17 @@ internal class Sdl3Canvas(
|
||||
left: Float, top: Float, right: Float, bottom: Float,
|
||||
startAngle: Float, sweepAngle: Float, useCenter: Boolean, paint: Paint,
|
||||
) {
|
||||
realizePendingClips()
|
||||
prep().arcCore(brushFor(paint), startAngle, sweepAngle, useCenter, Offset(left, top), Size(right - left, bottom - top), (paint.alpha * fAlpha), styleFor(paint))
|
||||
}
|
||||
|
||||
override fun drawLine(p1: Offset, p2: Offset, paint: Paint) {
|
||||
realizePendingClips()
|
||||
prep().lineCore(brushFor(paint), p1, p2, paint.strokeWidth, paint.strokeCap, (paint.alpha * fAlpha))
|
||||
}
|
||||
|
||||
override fun drawPath(path: ComposePath, paint: Paint) {
|
||||
realizePendingClips()
|
||||
prep().pathCore(path, brushFor(paint), (paint.alpha * fAlpha), styleFor(paint))
|
||||
}
|
||||
|
||||
@@ -768,6 +942,11 @@ internal class Sdl3Canvas(
|
||||
inBaseItalic: Boolean,
|
||||
inTextDecoration: androidx.compose.ui.text.style.TextDecoration?,
|
||||
) {
|
||||
// Small centred labels (a popped bubble's "pop") usually sit fully
|
||||
// inside a rounded clip — gate on containment like other draws, with
|
||||
// a 2px margin for glyph overhang / AA bleed, instead of paying a
|
||||
// mask pass per text run.
|
||||
admitDraw(inX - 2f, inY - 2f, inX + inBoxWidth + 2f, inY + inBoxHeight + 2f)
|
||||
fScope.flush()
|
||||
// Paragraph-level decoration bits forwarded to every wrapped line.
|
||||
val vUnderline = inTextDecoration?.contains(androidx.compose.ui.text.style.TextDecoration.Underline) == true
|
||||
@@ -876,6 +1055,7 @@ internal class Sdl3Canvas(
|
||||
inContentScale: androidx.compose.ui.layout.ContentScale,
|
||||
inAlpha: Float,
|
||||
) {
|
||||
admitDraw(inX, inY, inX + inWidth, inY + inHeight)
|
||||
fScope.flush()
|
||||
// Map the origin through the affine and scale the size by the matrix's axis
|
||||
// magnitudes (rotation contributes 1, so it only repositions the blit — the
|
||||
@@ -894,6 +1074,7 @@ internal class Sdl3Canvas(
|
||||
|
||||
override fun drawImage(image: ImageBitmap, topLeftOffset: Offset, paint: Paint) {
|
||||
val vBmp = image as? SdlImageBitmap ?: return
|
||||
admitDraw(topLeftOffset.x, topLeftOffset.y, topLeftOffset.x + vBmp.width, topLeftOffset.y + vBmp.height)
|
||||
drawImageRect(
|
||||
image,
|
||||
androidx.compose.ui.unit.IntOffset.Zero,
|
||||
@@ -916,6 +1097,7 @@ internal class Sdl3Canvas(
|
||||
dstSize: androidx.compose.ui.unit.IntSize,
|
||||
paint: Paint,
|
||||
) {
|
||||
realizePendingClips()
|
||||
val vTex = (image as? SdlImageBitmap)?.texture ?: return
|
||||
// Commit pending frame geometry and re-assert this canvas's target + clip
|
||||
// (an offscreen render just borrowed the render target).
|
||||
|
||||
@@ -59,8 +59,42 @@ kotlin {
|
||||
}
|
||||
```
|
||||
|
||||
The plugin can also be applied to a single module's `build.gradle.kts` instead
|
||||
of settings (it then bridges only that module's configurations).
|
||||
### Settings-wide or per-module
|
||||
|
||||
The plugin applies at either level:
|
||||
|
||||
```kotlin
|
||||
// settings.gradle.kts — every module of the build
|
||||
plugins { id("com.bitsycore.compose-desktop-native.bridge") version "<v>" }
|
||||
```
|
||||
|
||||
```kotlin
|
||||
// build.gradle.kts — this module only (compose-plugin style)
|
||||
plugins { id("com.bitsycore.compose-desktop-native.bridge") }
|
||||
```
|
||||
|
||||
Note the difference between the two settings blocks: a
|
||||
`pluginManagement { plugins { id(...) version ... } }` entry only PINS the
|
||||
version (so module-level applications can omit it); the top-level
|
||||
`plugins { }` block in settings is what actually applies it build-wide.
|
||||
Rule of thumb: single app module → apply in the module; multi-module builds →
|
||||
apply once in settings.
|
||||
|
||||
## compose.desktop.native — the application block for native
|
||||
|
||||
The native counterpart of `compose.desktop { application { mainClass } }`:
|
||||
|
||||
```kotlin
|
||||
compose.desktop {
|
||||
application { mainClass = "app.MainJvmKt" } // upstream jvm
|
||||
native { entryPoint = "app.main" } // compose-desktop-native
|
||||
}
|
||||
```
|
||||
|
||||
Declares an executable with that entry point on every Kotlin/Native desktop
|
||||
target — no `targets.withType<KotlinNativeTarget> { binaries.executable { … } }`
|
||||
boilerplate. Targets that already declare an executable are left untouched,
|
||||
so manual configuration (extra linker flags, custom build types) still wins.
|
||||
|
||||
## composeResources — zero setup
|
||||
|
||||
|
||||
+1
@@ -80,6 +80,7 @@ class ComposeDesktopNativeBridgePlugin : Plugin<Any> {
|
||||
|
||||
private fun installBridge(project: Project) {
|
||||
installResourcePackaging(project)
|
||||
installNativeApplicationDsl(project)
|
||||
val version = project.providers.gradleProperty(versionProperty).orNull ?: pluginVersion
|
||||
project.configurations.configureEach { configuration ->
|
||||
if (nativeTargetTokens.any { configuration.name.contains(it, ignoreCase = true) }) {
|
||||
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
package com.bitsycore.compose.sdl.gradle
|
||||
|
||||
import org.gradle.api.Action
|
||||
import org.gradle.api.NamedDomainObjectCollection
|
||||
import org.gradle.api.Project
|
||||
import org.gradle.api.plugins.ExtensionAware
|
||||
|
||||
// ==================
|
||||
// MARK: compose.desktop.native { } — the native counterpart of application { }
|
||||
// ==================
|
||||
|
||||
/**
|
||||
* The native desktop analog of `compose.desktop { application { mainClass } }`:
|
||||
*
|
||||
* ```kotlin
|
||||
* compose.desktop {
|
||||
* application { mainClass = "bubblewrap.MainJvmKt" } // jvm (upstream)
|
||||
* native { entryPoint = "bubblewrap.main" } // this port
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Declares an executable with the given entry point on every Kotlin/Native
|
||||
* DESKTOP target (mingwX64 / linuxX64 / linuxArm64 / macosArm64) — replacing
|
||||
* the hand-written `targets.withType<KotlinNativeTarget> { binaries.executable
|
||||
* { entryPoint = … } }` block. Targets that already declare an executable are
|
||||
* left untouched, so manual configuration (extra linker flags, custom build
|
||||
* types) still wins.
|
||||
*/
|
||||
abstract class ComposeDesktopNativeExtension {
|
||||
/** Entry point (`package.functionName`) for the native executables. */
|
||||
var entryPoint: String? = null
|
||||
}
|
||||
|
||||
/* Grafts the `native` extension onto the Compose plugin's `desktop` extension
|
||||
(extensions are ExtensionAware, so this needs no compile-time dependency)
|
||||
and materialises the executables in afterEvaluate. All KGP access is
|
||||
reflective: applied from settings, this plugin's classloader is a PARENT of
|
||||
the project's buildscript loader and cannot see KGP types. */
|
||||
internal fun installNativeApplicationDsl(project: Project) {
|
||||
project.pluginManager.withPlugin("org.jetbrains.compose") {
|
||||
project.pluginManager.withPlugin("org.jetbrains.kotlin.multiplatform") {
|
||||
val composeExt = project.extensions.findByName("compose") as? ExtensionAware ?: return@withPlugin
|
||||
val desktopExt = composeExt.extensions.findByName("desktop") as? ExtensionAware ?: return@withPlugin
|
||||
if (desktopExt.extensions.findByName("native") != null) return@withPlugin
|
||||
val nativeExt = desktopExt.extensions.create("native", ComposeDesktopNativeExtension::class.java)
|
||||
project.afterEvaluate { configureNativeExecutables(it, nativeExt) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private val desktopKonanFamilies = setOf("MINGW", "LINUX", "OSX")
|
||||
|
||||
private fun configureNativeExecutables(project: Project, ext: ComposeDesktopNativeExtension) {
|
||||
val entryPoint = ext.entryPoint ?: return
|
||||
val kotlinExt = project.extensions.findByName("kotlin") ?: return
|
||||
@Suppress("UNCHECKED_CAST")
|
||||
val targets = kotlinExt.javaClass.getMethod("getTargets").invoke(kotlinExt) as NamedDomainObjectCollection<Any>
|
||||
for (target in targets) {
|
||||
val platformType = target.javaClass.getMethod("getPlatformType").invoke(target)
|
||||
if (platformType.toString() != "native") continue
|
||||
val konanTarget = target.javaClass.getMethod("getKonanTarget").invoke(target)
|
||||
val family = konanTarget.javaClass.getMethod("getFamily").invoke(konanTarget)
|
||||
if ((family as Enum<*>).name !in desktopKonanFamilies) continue
|
||||
val binaries = target.javaClass.getMethod("getBinaries").invoke(target)
|
||||
// Respect manual configuration: skip targets that already have an
|
||||
// executable (matching by the binary class, not the name suffix).
|
||||
val existing = (binaries as Iterable<*>).any { it != null && it.javaClass.simpleName == "Executable" }
|
||||
if (existing) continue
|
||||
val executableMethod = binaries.javaClass.methods.first {
|
||||
it.name == "executable" && it.parameterCount == 1 && Action::class.java.isAssignableFrom(it.parameterTypes[0])
|
||||
}
|
||||
executableMethod.invoke(binaries, Action<Any> { binary ->
|
||||
binary.javaClass.getMethod("setEntryPoint", String::class.java).invoke(binary, entryPoint)
|
||||
})
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user