material3-adaptive rides its own release train upstream (1.3.0-rc01), like material3 does, so a consumer had no way to express its version through the plugin - they would have had to hardcode a number and keep it in sync with the port by hand. Adds composeDesktopNative.composeMaterial3Adaptive alongside the existing compose / composeMaterial3 / composeRuntime accessors, stamped into bridge-version.properties from the version catalog like the others. The README consumer snippet now shows the adaptive coordinates, and calls out that window-core has to be declared DIRECTLY when commonMain touches WindowSizeClass - substituted modules hide their transitives from the common metadata classpath.
Compose Desktop Native
Run Compose Multiplatform as a native binary, with no JVM. Compose Desktop Native compiles to a single executable for macOS (arm64), Linux (x64/arm64), and Windows (mingwX64), using SDL3 for windowing and input.
How it works
- The runtime is the real one. Composition, snapshots, and the recomposer
are the official
org.jetbrains.compose.runtimeklibs from Maven, never reimplemented. - The UI layers are vendored upstream.
androidx.compose.ui,foundation,animation, andmaterial3are copied from Compose Multiplatform verbatim wherever they compile as is, with project code filling in only the native glue. The same treatment extends to ecosystem libraries that stop short of Kotlin/Native desktop - Koin, Coil 3 and Pulse MVI are vendored and rebuilt for these targets, and you still declare their official coordinates. - Rendering is Skia everywhere. macOS and Linux link the official Skiko
klibs (Metal / OpenGL); Windows links the bitsycore Skiko fork, which ships
Skiko and Skia together in
skiko-windows-x64.dll. - The platform is SDL3. Windowing, input, audio, filesystem, file dialogs, and clipboard all go through SDL3, so one code path covers every OS.
- Lean distributables. SDL3 is built as a static library and linked in. On
macOS and Linux a distributable is just the executable plus a
data.kresresource bundle; on Windows it also shipsskiko-windows-x64.dllnext to the exe (auto-provisioned by the bridge plugin).
| Platform | Gradle target | Renderer |
|---|---|---|
| macOS arm64 | macosArm64 |
Skia (Metal) - official Skiko |
| Linux x64 / arm64 | linuxX64 / linuxArm64 |
Skia (OpenGL) - official Skiko |
| Windows | mingwX64 |
Skia - bitsycore Skiko fork |
Quickstart
A window
import androidx.compose.material3.Text
import com.compose.sdl.nativeComposeWindow
fun main() = nativeComposeWindow(title = "Hello") {
Text("Hello from Compose Desktop Native")
}
The content lambda runs with a ComposeWindowScope receiver that exposes
window: ComposeNativeWindow (setTitle, setSize, minimize, maximize,
setFullscreen, close). The same handle is reachable from any nested
composable via LocalComposeNativeWindow.current.
For multiple windows, wrap them in nativeComposeApp, where the set of
Window(...) calls is state driven (Compose Desktop style):
fun main() = nativeComposeApp {
Window(title = "Main", onCloseRequest = ::exitApplication) { /* ... */ }
if (showInspector) {
Window(title = "Inspector", onCloseRequest = { showInspector = false }) { /* ... */ }
}
}
Each window gets its own Lifecycle, ViewModelStore, and SavedStateRegistry
owners, driven by real SDL focus and visibility events, so ViewModels and
saved state behave as they do on Android.
Window() takes the same attributes as Compose Desktop's - undecorated,
transparent, resizable, enabled, focusable, alwaysOnTop,
onPreviewKeyEvent and onKeyEvent - and re-applies them when they change.
(transparent is the one exception: SDL needs it at window-creation time, so it
is fixed for the window's life.)
When the Compose-level API doesn't reach far enough, drop to SDL directly:
val handles = window.rawSdlHandles() // SDL_Window* / SDL_Renderer* / GL / Metal
handles.window?.let { sdl3.SDL_FlashWindow(it.reinterpret(), SDL_FLASH_BRIEFLY) }
The pointers are a snapshot valid only while the window lives, and which ones
are non-null depends on the resolved renderer (glContext for Skia OpenGL,
metalView for Metal, renderer for CPU raster).
Building in this repo
commonMain.dependencies {
implementation(project(":compose:desktop:native:desktop-native-window")) // window shell + main loop
implementation(project(":compose:material3:material3")) // Material 3 widgets
implementation(project(":utils:material-symbols")) // icon-font composables (optional)
}
Building from your own project: the bridge plugin
The klibs publish to maven.bitsycore.com
(no auth) and GitHub Packages (authenticated fallback) under per-area coordinates that mirror
upstream - com.bitsycore.compose.ui:ui, com.bitsycore.compose.foundation:foundation,
… (the com.bitsycore fork of each org.jetbrains.compose.*). Apply
the bridge Gradle plugin once, declare the official Compose Multiplatform
coordinates, and the plugin swaps in the port's klibs on native desktop targets
while android, jvm, iOS, and wasm keep resolving the official artifacts.
// build.gradle.kts, official coordinates everywhere
plugins {
kotlin("multiplatform")
id("org.jetbrains.compose")
id("com.bitsycore.compose-desktop-native.bridge") version "<release>"
}
commonMain.dependencies {
// The plugin exposes the exact Compose versions the port tracks, so you
// never hand-match them (material3 and material3-adaptive each ride their
// own release train upstream).
implementation("org.jetbrains.compose.runtime:runtime:${composeDesktopNative.composeRuntime}")
implementation("org.jetbrains.compose.ui:ui:${composeDesktopNative.compose}")
implementation("org.jetbrains.compose.foundation:foundation:${composeDesktopNative.compose}")
implementation("org.jetbrains.compose.material3:material3:${composeDesktopNative.composeMaterial3}")
// material3-adaptive, which upstream publishes for apple targets only.
// Note adaptive api-exposes androidx.window:window-core - declare it
// DIRECTLY if your commonMain touches WindowSizeClass, since substituted
// modules hide their transitives from the common metadata classpath.
val vAdaptive = composeDesktopNative.composeMaterial3Adaptive
implementation("org.jetbrains.compose.material3.adaptive:adaptive:$vAdaptive")
implementation("org.jetbrains.compose.material3.adaptive:adaptive-layout:$vAdaptive")
implementation("androidx.window:window-core:1.5.0")
}
One repository, no credentials. https://maven.bitsycore.com/releases
carries both the port's artifacts and the bitsycore skiko fork
(com.bitsycore.skiko), which the Windows (mingwX64) target renders through;
macOS/Linux pull the official skiko from Maven Central instead. The exact
repositories {} snippet and version pinning:
gradle-plugin/compose-desktop-native-bridge/README.md.
For a complete project that applies the bridge and builds one shared UI for Android, JVM, and native desktop, see the example repo: bitsycore/compose-desktop-native-bridge-example.
Sample apps
Both live in commonMain and also build for stock JVM Compose Desktop, which
serves as the visual and behavioural reference: any difference against the
native build is a porting bug.
:demo is a tour of the re-implemented Compose and Material 3 surface,
30-plus screens covering text, layout, shapes, images, state, lazy lists,
dialogs, canvas, graphics layers, animation, and gestures.
./gradlew :demo:runDebugExecutableMacosArm64 # macOS (Skia / Metal)
./gradlew :demo:runDebugExecutableLinuxX64 # Linux (Skia / OpenGL)
gradlew.bat :demo:runDebugExecutableMingwX64 # Windows (Skia / Skiko fork)
./gradlew :demo:run # JVM Compose Desktop (reference)
:apidemo is a Postman-style REST client built entirely on the library:
request collections, a session inheritance ladder, syntax-highlighted body
editors, a response viewer with timing and TLS-chain inspection, and mTLS
client certificates.
./gradlew :apidemo:runDebugExecutableMacosArm64
./gradlew :apidemo:run # JVM Compose Desktop (reference)
Modules
One Gradle module per upstream artifact, and the Gradle path mirrors the
directory (:compose:ui:ui, :compose:foundation:foundation, …). The renderer
lives in :compose:ui:ui and the sdl3 cinterop in :sdl:sdl-core;
:compose:desktop:native:desktop-native-window is the SDL integration layer.
Most of the androidx architecture stack (lifecycle, viewmodel, navigation3, savedstate, navigationevent) ships real Kotlin/Native desktop klibs and runs on the port unmodified. Where an ecosystem library stops short of Kotlin/Native desktop, this repo vendors it verbatim from upstream and rebuilds it for these targets, so you keep writing against the official coordinates:
| Vendored | Why | Published as |
|---|---|---|
Compose ui / foundation / animation / material3 |
the port itself | com.bitsycore.compose.* |
components-resources, navigation3-ui |
no mingwX64 / linux klibs | com.bitsycore.compose.components, com.bitsycore.navigation3 |
| Koin viewmodel + compose modules | apple + android only upstream (koin-core itself is fine) |
com.bitsycore.koin |
| Coil 3 (whole stack) | no mingwX64 anywhere; no desktop native at all for its compose layer | com.bitsycore.coil3 |
| Pulse MVI | no desktop-native artifact upstream | com.bitsycore.compose.desktop.native.pulse |
| material3-adaptive (all four) | ios + macosArm64 only upstream - no linux, no mingw | com.bitsycore.compose.material3.adaptive |
The bridge plugin substitutes each of these on native desktop configurations, so
app code declares io.insert-koin:koin-compose, io.coil-kt.coil3:coil-compose
and so on exactly as it would anywhere else. The full module map, dependency
graph, and the list of compatible artifacts are in CLAUDE.md.
Pinned versions
Everything below is pinned in exactly two files -
gradle/libs.versions.toml (Maven coordinates) and
scripts/compose-fork/compose.properties
(the upstream git refs the vendored sources are copied from) - plus
scripts/build-sdl/build-sdl.properties
for SDL3. A release tracks one Compose Multiplatform version; the table is the
contract.
Version policy. Anything Compose Multiplatform integrates is pinned to what
CMP ships - for the androidx mirrors, the Jetpack version CMP's release notes
map its org.jetbrains.androidx.* artifact to, since this port consumes the
google coordinates. Anything CMP does not integrate is pinned to the latest
release. Deliberate exceptions are commented in the catalog; there is currently
one (savedstate, below).
Toolchain
| Version | Notes | |
|---|---|---|
| Kotlin | 2.4.20 | Newer than the 2.3.20 CMP 1.12.1 is built with. Kotlin/Native consumes older klibs fine, and the whole port builds clean on 2.4.20 with no klib API diff, so there is no reason to hold back. |
| Compose Multiplatform | 1.12.1 | The vendored sources are the v1.12.1 tag of both upstream repos, and the JVM parity leg forces the same version - no dev-build skew. skiko is unchanged at 0.150.1, so the mingwX64 fork still matches its Skia base. |
| SDL3 | release-3.4.16 | Built from source as a static lib per host (scripts/build-sdl/build-all.py), linked into the executable. |
| Skiko | 0.150.1 | macOS / Linux use the official org.jetbrains.skiko. |
| Skiko (Windows fork) | 0.150.1-mingw.2 | com.bitsycore.skiko:skiko - Skiko + Skia in skiko-windows-x64.dll. Same Skia base as the official build. Public repo, no auth. |
Compose libraries
The port republishes each vendored artifact under a com.bitsycore group that
mirrors the upstream one, so the fork of any given coordinate is obvious. Apply
the bridge plugin and you keep declaring the official coordinate.
| Library | Official coordinate | Port coordinate |
|---|---|---|
| Runtime | org.jetbrains.compose.runtime:runtime*:1.12.1 |
not forked - the official klibs serve every target |
| UI | org.jetbrains.compose.ui:ui*:1.12.1 |
com.bitsycore.compose.ui:ui* |
| Foundation | org.jetbrains.compose.foundation:foundation*:1.12.1 |
com.bitsycore.compose.foundation:foundation* |
| Animation | org.jetbrains.compose.animation:animation*:1.12.1 |
com.bitsycore.compose.animation:animation* |
| Material Ripple | org.jetbrains.compose.material:material-ripple:1.12.1 |
com.bitsycore.compose.material:material-ripple |
| Material3 | org.jetbrains.compose.material3:material3:1.12.0-alpha03 |
com.bitsycore.compose.material3:material3 |
| Material3 Adaptive | org.jetbrains.compose.material3.adaptive:adaptive*:1.3.0-rc01 |
com.bitsycore.compose.material3.adaptive:adaptive* |
| Resources | org.jetbrains.compose.components:components-resources:1.12.1 |
com.bitsycore.compose.components:components-resources |
| Navigation3 UI | org.jetbrains.androidx.navigation3:navigation3-ui |
com.bitsycore.navigation3:navigation3-ui |
| Window shell | no upstream equivalent | com.bitsycore.compose:desktop-native-window |
| SDL layer | no upstream equivalent | com.bitsycore.compose.sdl:sdl-core |
Material3 rides its own release train upstream: 1.12.0-alpha03 is the
version Compose Multiplatform 1.12.1 ships (Jetpack Material3 1.5.0-alpha22).
material3-adaptive rides a third train again.
material3-adaptive (adaptive, adaptive-layout, adaptive-navigation,
adaptive-navigation3) is published upstream for ios and macosArm64 only - no
linux, no mingw. This port ships all four for every desktop-native target. It
needed no source changes at all: every platform actual the native legs want is
already in upstream's nonAndroidMain / skikoMain / nativeMain, and
androidx.window:window-core - the one dependency involved - has published
linux, mingw and macos klibs the whole time. The artifacts were missing only
because upstream never turned the targets on. demo --screen=Adaptive renders
a live ListDetailPaneScaffold.
Ecosystem libraries
Vendored because upstream stops short of Kotlin/Native desktop. The bridge substitutes them on native desktop targets only.
| Library | Official coordinate | Port coordinate | Why |
|---|---|---|---|
| Koin | io.insert-koin:koin-compose*:4.2.2 |
com.bitsycore.koin:* |
apple + android only upstream |
| Koin core | io.insert-koin:koin-core:4.2.2 |
not forked | already ships mingwX64 + linux |
| Coil 3 | io.coil-kt.coil3:coil*:3.6.3 |
com.bitsycore.coil3:* |
no mingwX64 anywhere; no desktop native at all for the compose layer |
| Pulse MVI | com.bitsycore.lib:pulse*:0.3.7 |
com.bitsycore.compose.desktop.native.pulse:* |
no desktop-native artifact upstream - and Pulse is itself a com.bitsycore library, so the republish is namespaced under this project |
Koin's koin-compose-viewmodel-navigation is deliberately not provided: it
needs Navigation 2's navigation-compose, which has no mingwX64 or linux klibs
under either coordinate set. Use koin-compose-navigation3.
AndroidX, used as-is
These publish real Kotlin/Native desktop klibs and run on the port unmodified -
nothing is vendored or substituted. The port standardises on the google
androidx.* coordinates; do not also pull the org.jetbrains.androidx.*
mirrors or you will have every class twice.
| Library | Coordinate |
|---|---|
| Lifecycle / ViewModel | androidx.lifecycle:lifecycle-*:2.11.0 |
| SavedState | androidx.savedstate:savedstate*:1.5.0 (CMP builds against 1.4.0; lifecycle 2.11.0 requires it only as a minimum, so 1.5.0 resolves cleanly and gives consumers the newer API) |
| Navigation3 runtime | androidx.navigation3:navigation3-runtime:1.1.7 |
| Navigation Event | androidx.navigationevent:navigationevent-compose:1.1.2 |
| Collection | androidx.collection:collection:1.5.0 |
| Graphics Shapes | androidx.graphics:graphics-shapes:1.1.0 |
Building
Build the native libraries once per machine, then build any app target:
python3 scripts/build-sdl/build-all.py # SDL3 (static)
./gradlew :demo:runDebugExecutableMacosArm64
Every host needs git, cmake, and Python 3. Per host: macOS needs the Xcode
command line tools; Linux needs gcc/g++ and the X11 / Wayland / audio dev
headers; Windows needs a mingw-w64 g++ on PATH. See TOOLING.md for
the full build and verification workflow.
Support
Documentation
- TOOLING.md: building the native libs, vendoring, and verification.
- CLAUDE.md: architecture, source-set hierarchy, vendoring rules, density flow, and a per-area file map.
- gradle-plugin/compose-desktop-native-bridge: consuming the port from another build.
License
MIT.